

The largest of the buildings is three stories tall, however it has no apparent means of reaching the third floor. I know you'll love it as much as I do.The base consists of three houses, two small sheds and a windmill. After 7 years, this is still a game I am compelled to play to completion at least once a year. If you haven't played it yet, I sincerely implore you to find a copy and give it a playthrough. It's what sets Half-Life 2 head and shoulders above most FPS games even to this day, and why fans have been screaming for a sequel since its release. The game is honestly packed full of memorable moments like this areas that will stick with you as more than just another bland firefight in a series of firefights like many shooters nowadays. The game still has one last scare for you with this scene, but I won't ruin that one. It's not the hardest battle in the game, but it will get your blood pumping, and I guarantee you will die a couple of times before getting past it. But that's in the middle of the bridge you still have to GET there. Fortunately the game shows you one kindness the ammo crate I showed above, and the shack behind it for cover. Ravenholm? Nova Prospekt? The battle for City 17? All of these are some of the greatest moments in my gaming history.Īnd you have to fight it on the catwalks and girders. For me to choose a specific scene or place out of the game seems nearly impossible. It has comedy, serious drama, nail-biting horror, science, adventure, everything you could possible want out of a video game. It has flawless level design, balanced weapons and combat, memorable characters, an engaging storyline, and action sequences that are absolutely unforgettable. Half-Life 2 is almost universally considered a perfect game.

Whatever the scope, we all have parts of games that made us go "Man, you remember when you get to that part where." Sometimes it's a sub-area, since games nowadays tend to eschew the concept of "levels". Sometimes it's a whole level that enchants us, sometimes it's just a segment of one. But our main interaction with a game isn't watching, it's playing. It could be a cutscene that grabs us, as they're designed to appeal to us emotionally. We all have those points in certain games that will always stick with us. This is just an idea for a segment, kinda feeling the waters.
